Millicast has been using #WebRTC for large scale streaming for many years now. There is a request that comes back very often: “Can I add latency and keep the quality of the media as high as possible?”. To answer that question, one need to look at the concept of reliability, and how it varies depending on the protocol of choice.Continue reading
It’s Xmas! Or, depending on your time zone, it’s about to be Christmas. It’s the season to be jolly, and CoSMo would like to bring you a few gifts.
While we have been hard at work in the background to make sure #Webrtc gets better (some overview of that here), we have put a lot of effort in the last year into remote collaboration workflows for content production and post production.
Which is why we are releasing multiple products and services in time for Christmas, bringing Broadcast Quality to Real-Time streaming across devices.Continue reading
Thanks to a collaborative work between Millicast and Teradek engineering teams, Teradek products have now best in class support of the MilliCast.com platform. This shows the dedication of Teradek to position themselves as the best provider for live and real-time encoders, and MilliCast to extend their support of capture devices and Hardware encoders.Continue reading
From the broadcasting industry perspective, WebRTC is not “complete”. It can’t be implemented once and forgotten, like many other protocols before. It lacks a standard signalling protocol to go along. From the web industry perspective, it’s a wanted feature, and it did allow the protocol to be used for vastly different use cases than originally anticipated or designed for. That situation has been frozen in place for many years, as neither the web community (we have what we want), nor the broadcasting community (who needs realtime anyway, VOD will rule forever), seem to be interested in jumping in and filling the gap. Until COVID-19 that is ….Continue reading
I’m a little bit late on this one, but in May 2019 Microsoft had its “Build” event, and disclosed the new iteration of their windows native webrtc Library. This is the third iteration, and it s remarkable in many ways, especially for Gaming and Hardware Acceleration, so let’s dig into the history and current support of libwebrtc on windows, backed by Microsoft!Continue reading
CoSMo provided the H264 simulcast implementation to chrome and safari (based on earlier patch by highfive, kudos to them). We helped Intel and Apple work together to put H265 in libwebrtc. AOMedia members, we also were among the first to have a realtime implementation of AV1 in libwebrtc, and have been regularly speaking publicly at different conferences about it. Today, some of this work is becoming available in consumer versions of the browser. Let us give you through enabling it, and taking it out for a ride.Continue reading
Around came up with a big dream: being able to have a meeting in a room where other people would have a meeting, without earpiece, and without echo! Surfing the Work From Home wave, they came out of stealth mode a few weeks back, but they had been at work for months with a team of very gifted engineers and WebRTC experts alike.Continue reading
With COVID-19 out there, people have to reinvent the way they live and the way they work, remotely from the office but also remotely from each other. Webrtc technology being rooted in conferencing and collaboration, those topic understandingly take the front line.
However, this is not the only space being disrupted by WebRTC.
For a certain time, webrtc has been pushing the boundaries of can be done in real-time streaming, and the pandemic is only accelerating this. This blog post is a follow-up of previous posts and show the evolution of the situation, and how the pandemic is actually creating new use cases and transforming the streaming market.
A Story of three years of work, by multiple partners.
- 12-MAY-2020: The original (2017) draft for PERC-Lite has been uploaded as an informal IETF Draft here.
- 19-MAY-2020: A more recent and more formal version of SFrame has been uploaded as a standard track IETF draft here.
For several Years now, CoSMo has been providing end-to-end encryption solutions, from clients to media servers and more, fully webrtc compliant, to many. The most famous customer is maybe Symphony Communications, using an early modified version of PERC called PERC-lite, but there are many more using the second generation version called SFrame co-developed originally by Google, including the real-time streaming platform MilliCast.com for the customers in need of something better than DRM.
There was a catch though, it would not work in Browsers, one would have to go native only. Not a problem for most mobile apps, and DUO has been leveraging it for more than a year now, but still, less than ideal. Since last week, it is now possible to support SFrame in the browser. So the cat is out of the bag.
In this post we will give you some technical details about SFrame, how it is better than PERC’s double in terms of overhead, and provide a free, open-source working example, with an E2EE ready SFU! Obviously, it is nowhere close to the quality you can get from the full CoSMo E2EME packages, and don’t get me started on the key exchange, but it will illustrate the concept.Continue reading
With all of CoSMo businesses growing, especially our Millicast real-time streaming platform doing 10x revenue YoY, and on track for +65% this Quarter (eq. to 7x annual), time has come again to hire.
We are duplicating our operation team, adding a Singapore Center in addition to the Existing US center based in California. As a result, we are opening a mid-level to senior Media DevOps position in Singapore, co-located with our global HQ, most of the C-Level, and the R&D team.
I took the opportunity to create a “Jobs” section in this blog. Do not hesitate to come back and visit, as we are likely to open more position as the year advance.